Wow thank you for your high praises! It certainly gave me the courage to keep pushing forward.
I agree that the current designs of the moves and the enemies are very basic and somewhat uninspired. For 95% of the duration of development, I only have the attack lol. I always believe that a game jam is truly a mini version of “the real thing”. It has taught me some important lessons about structuring my development so that I can actually put out a game within my lifetime haha.
Thank you for the helpful suggestion, I will be trying a lot of new things in the coming months.