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That was cool.  Room 2 was a bitch to get through.  Really liked the art.  Especially the pick up animation was really cool.  I would def recommend this game.

Please take the following as constructive and positive feedback.  You should have nerfed the ghost attack distance.  They would attack from different rooms before you could actually see them.  Also you need to put the controls in your pause menu.  Had to exit and go back to your game page to see how to throw stones.  The stone needs to be destroyed after you collect it, like the stick.  Thought I would have to return to the spot for ammo.  Gun turrets should start shooting as soon as they become visible, else you can just pick them off from a distance.  The end boss was wonderful, and appreciated how the game turned into a shoot an up at the end.  The other battles became bland very  quickly as all the enemies felt too similar.  This could also have been nice with a turn-based battle system.  Lastly after I completed the robot, it thanked me and then the game ended without a prompt to let me know it was over.  Once completed I could no longer open the pause menu, so I had no way to quit out of the program?


Well done on this entry.  It was great!!!

Thanks for your feedback !

We still have a lot of adjustments to make, and the controls were in a cutscene that we didn't find how to put it in the game :D.

I don't think we will make it turn-based, but we will change the behaviour of the differents ennemies for sure. And we will fix the ending too :D