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(+1)

That was a lot of fun. The movement was responsive, the mechanics and the visual feedback from obstacles were super intuitive, aside from one thing. I couldn't get the diagonal dash to work with keyboard controls, so I ended up switching over to a controller, which frankly I should've been using from the beginning. It's crazy how many levels you managed to put together here while still having the platforming challenges be both exciting and reasonably difficult. Had a blast! I finished with eight flowers, though I suspect I missed a few toward the end.

(+1)

Thanks, I'm happy you liked it😁 it was mostly inspired by celeste, its one of my favorate games, I did make a quick platformer while learning gamemaker so I did get some experience from that, also play testing with my counins helped a lot, and yeah, platformers in general are way easier with controllers, so I made sure to add controller movement to the game, your game was fun as well, the idea of controling the platforms is amazing.