The idea is really cool
The way we need to not just get to a door but also have enough time to open doors, charge our equipment can be used in some really clever ways!
I loved the artstyle where it was implemented and also the music, the games atmosphere was pretty cool!
Also I liked how the gadget options and key options menus were handled, but still the need to press Q repeatedly to switch between the 2 got a bit . The key rotating mechanic did get a bit annoying as death was pretty frequent so maybe (atleast the jetpacks power) should be restored.
The key powering mechanic was interesting for sure, but I didnt see its reason other than the door opening part. for the jetpack, it was more of a chore to do. But maybe it could be used differently like u can power the jetpack midair to have prolonged flights or maybe charging its key can be used to activate it and set it off without a pilot. Like you wanna blow up a ceiling door, so you just set the jetpack below it, key/charge it and release the key to let it fly and break the door (Basically like those old toys which when keyed would move or do something when keyed)
Also, in this part
U can both rush INTO the laser to be safe or walk in the door here. But even after that, I just couldnt get this door opened, however I tried.
The game was a bit hard to grasp, especially due to the small tutorial leaving some stuff to the player to figure out.
Ovreall, I liked the idea, the art where it was and also the music! You guys did a pretty good job with the atmosphere and also the Items-key menu stuff. I wasnt the biggest fan of the controls like how we had space for getting on jetpack instead of jumping or how we had to go to the items menu, spawn the rocket and then come back to the key menu to power it back up. That constant back and forth got a bit frustrating.
Still a very cool idea! You guys did some good work!