Flappy bird meets Jump King!
The concept is pretty cool. Pretty brutal w/ the insta-falls and one-way platforms lol
My main thought is that the controls don't feel as precise and the visuals don't provide a lot of feedback for how difficult the game is. Maybe a more gentle difficulty curve could help, but the big would be making the character stand out a bit more and also make it clear what direction they're facing
There were a lot of times where I lost track of the character because they're the same color as the background, or I ended up jumping in the opposite direction because the character is just a blank square lol
There's definitely an interesting game here w/ some additional polish though