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(1 edit) (+1)

This game has a surprising amount of depth for an auto-battler with only three card types. At first, I was a little frustrated by the lack of player control, but after a couple tries, I started to really enjoy the strategy of ordering cards in a way that kept me safe while I reshuffled.

Also, the UI is really nice! There's a lot of small details that do a lot to improve clarity - the active card being visually emphasized, the brief red border on taking damage, and the Deck + Discard displays. The only thing that lacks a bit of clarity, to me, is the movement of the cards. The cards teleporting to the next position is a little disorienting; I think a simple animation of the card sliding to its next spot would be a lot clearer, and also look cool!

Had a lot of fun with this, great job!

(+1)

Thank you for playing and your detailed suggestion. I’m glad you had fun with the little amount of strategy the game has to offer right now haha.

I totally agree with the card sliding animations and all the small bits and pieces for the UI to make it more fun to interact with. In fact, the latest update I’m working on is the sliding for when cards are drawn. The instantaneous movement of the cards is something I really didn’t like as well.

I’m really a total amateur on UI designs so I expect it will take me a long time to have something really good but I’ll keep working on it. Thank you for the encouragement!