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The Mythical Consumer of Worlds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #141 | 2.530 | 3.200 |
| Theme | #144 | 2.451 | 3.100 |
| Audio | #151 | 2.055 | 2.600 |
| Originality | #155 | 2.451 | 3.100 |
| Accessibility | #157 | 2.135 | 2.700 |
| Overall | #158 | 2.214 | 2.800 |
| Fun | #164 | 1.897 | 2.400 |
| Controls | #169 | 1.976 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
Unreliable Narrator
Add a narrator you can't trust...
Game Description
Top-down game where you consume fruits and escape the dungeon by collecting keys
How does your game tie into the theme?
The game ties to the main theme because the player has the ability to consume fruits. It also ties to the unrealiable narrator since she lies to the player.
Source(s)
N/A
Discord Username(s)
daraku2002, lukaswbrr, hey.steve, andresmedina2437
Participation Level (GWJ Only)
1
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Comments
The scientist was really stylish I enjoyed the sprite art. Good job on the entry!
Congrats on your first GWJ jam!
The visual effect for the eating animation made it difficult to figure out the hitbox alongside the extra mechanic of needing to bump enemies with a shield first before consuming. Either making the hitbox the same size as the animation or adjusting the effect to be as small as the hitbox but still visible may have helped.
Since this game uses the unreliable narrator wild card, you could have the scientist also say something among the lines of "Don't use your shield when they approach you! They're friendly and just want to give you a hug. :)" This would help players figure out the consumption mechanics more quickly.
Don't stop practicing! :)
good job. I struggled with the eating mechanics a little but like the style and the narrator.
I like the art quite a lot, the interactions with the scientist are fun and the portraits had a lot of character.
The animations for the knight are also well done.
Took me a moment to figure out how to consume properly without getting beaten up but once I did, it got a bit too easy.
Nice work.
Very hard to understand the fighting mechanism, but very interesting art and concept. Very nice use of the narrator wild card, loved that character. Good work!
That art is so sweet! I love that goofy style, especially the consuming animation! The music leaves a lot to be desired, but it is a jam game so I don't blame you. The only problem I had beyond that was I couldn't figure out how to eat enemies so I kept dying :(
yeah the time is a problem i like it to make somehting better but whit the practice and the critics you improve, thanks for you comment :3
Fantastic! I really liked the art, reminded me of early flash games, and the narrator was silly :) I was a little confused on how to kill the enemies, it seemed like my only option was to defend myself from them. The music was also really pleasant. Great job!