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A member registered Apr 13, 2025 · View creator page →

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Very nice storytelling and game design. I love the gameplay and how things evolve. I am not sure what happened, when I was gettinh hunted, after I swaitched a lever I lost although the monster was quite behind me but maybe it wasn't so back as I though. Anyway the game is very fun. Good work!

Thank you for playing we really appreciate  it!

Thank you so much !

Sad to hear that UI didn't work for you too, it will be updated right after the jam. Really glad you managed to play and liked it. Thank you for playing!

Well in this game the skill factor is very limited XD.  Its only luck and it makes it hard for everyone. But itd fun sometimes it can go great and sometimes terriby worng. Thank you for playing !

Thank you for your kind words, we really appreciate it!

I agree color is so hard to choose but limiting options can work benefitialy some times, but of course more colors means more life imo. Thank you for playing!

Hey thanks for playing and for the feedback. Thats a lot stuff I ll have to check out. The timer only wokrs for the last roll you have. When you roll it you have 5 seconds to act (reroll, match symbols). The timer was made out of necessity because there was an issue when player is rolling their last roll where the customer was leaving immediately. So yeah I believe the timer is not good but helps in someways. Cheers!

Great game. I love the artstyle and aesthetic of it. Everything seems simple but they give back some satisfaction. The syrigne attack is so clever for the jam's theme. Nice work!

Great game. I love the artstyle and aesthetic of it. Everything seems simple but they give back some satisfaction. The syrigne attack is so clever for the jam's theme. Nice work!

This is a very good game. I love the mechanics of geeting armor through fighting and making your cards better by emrging them, it really fits the theme. The storyteeling is also a great addition to it and it feels like so much content. Good work!

Cool idea. I love the vibe, and the mutation idea of mixing animals with dna. Very nice work for that limited time and a solo dev. 

A piece of art.! Nice work.

Ha thats a cool game. You manage to  implement simpe mechanics with very intersting ways, from buying, to creating new workers. Nice work!

Why am I being underpaid? Haha this is a fun game. I found he customer spawning quite fast and there was no way for me to keep up, probably thats why I wasn't getting paid much. A little section before customers come where I could buy ingredients beforehand would be nice. Also a bigger in size UI would also be great. I liked the part that you need to memorize each customer's order.  Loved the soundtrack and the art. Nice job!

Yo I have no idea what was happening when playing the game XD. My bar stopped growing at somepoint and my shooting kept changing at random points. I am not complaining, this was pretty fun to experience. Its a great idea for the theme. The player movement felt good and solid. Nice work!

Ggs for all the solo work. Nice job!

Fun entry. Its a bit laggy for me, if it wasnt I would definetely practice my jumping skill more. The music throws me a bit off as its a little bit sad and in this game a more upbeat/silly music would fit better. Love the idea. Nice work!

Nice entry. I love the boss addition and the different attacks it has. Enemies are a little OP i would say. Good work!

Couldn't stop playing. I feel so cool slashing enemies with the sword like I am in an actually fight. Having the mouse make the sword movement is very effective. I would love to se emore of this idea. Good work!

Very interesting idea. Having to gamble with the risk of losing health is a clever loop. Da shotgun button is also a nice way to start a fresh new run and getting upgrades. Animations and sounds seem so well, in general the game has a unique character. Once you get the 80% good mutate chance I gues the game is won. Great work!

Really cool artwork. The idea of the cards getting mutated is so good and fitting. Is there any indicator of when the opponent is going to make a move that I am missing cause most fo the time I was just spamming my cards. Nice work!

Thank you for playing and for the feedback!

I think you' re right. We thought of that extra action of matching the dice symbols could be a bit unnecessary so we might remove it on the post-jam version. Thank you so much for playing and for the feedback! Means a lot :)

Great atmoshpere! There is a mystery all over the place it would be an interesting setting for a metroidvania or something more explorative. Still very good entry, the art and music are really nice . It was very hard to kill enemies and after some time I encountered the sadness of finding dead animals everywhere. Then I ate those and managed to battle some on my own. Nice work!

Means a lot! Thanks!!

(1 edit)

Now we have to play Dice Have No Eyes for sure! Thank you for your feedback!

Haha we will consider it for sure! We are glad you enjoyed it that much! Thank you for playing!

Yup, we already fixed this scaling issue and we will post it after the jam is over! Thank you for playing and for your feedback :)

We are glad you liked it! Thank you for the feedback :)

Yes, it definitely needs some tuning on the progression of the game. We are glad you liked the tutorial too. Thank you so much for playing!

Wow this means a lot! We are very glad you liked so much!! Thank you for playing and for your kind feedback!

Very unique style. The gameplay is very intresting but the controls and the UI makes it a bit hard to understand how everything works for me. For example I never understood what the valves are doing on each tank. Loved each mini game, its a very smart move to make the game more interesting and challenging, and they are all very well made. Nice work!

Very nice game. The responsiveness of each event is truly well made and makes want to shoot more enemies. The dash is also very usefull and well timed. I would love ot see more of this. Good work!

Thank you for your kind words, we appreciate it!

This means a lot! Thank you for playing and for your feedback!

(2 edits)

Yes, unfortunately we have a problem with the zoom on the browser.. Please refresh and try to zoom out (or in, I'm not completely sure) and let us know if the problem remains.. If the UI aligns properly then the symbols on the dice should be clickable.

After clicking on the colored symbol on the dice click on the patient's therapy (same symbol) and let us know if it works!!

Nevertheless, thank you for the feedback!

Thank you for your feedback! It means a lot!

Thank you for your kind words! We are glad you enjoyed it!

Haha skipping the tutorial was brave! Thank you so much for playing and for your feedback!