Yeah I was down to the wire and wasn't sure I could transplant my other game's dialogue system and add a way to trigger it so I made the tutorial in a way that I thought would cover it like a megaman game would - without text.
The trash can is coded as a wildcard, so it'll take anything you bump into it with and I wanted that to be apparent so I made that narrow space to try and portray that.
The clicking makes area of effect spaces that either make your target behave. Yellow makes them drop what they have, and the ultimate Red makes them go sit on the couch for 10 seconds
Oh and about the timer: I should have made it hidden on the tutorial... I have a special tutorial script that changes the round end condition from time to when everything is off the floor and not being held by the player