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CitrusThings

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A member registered Jun 09, 2025 · View creator page →

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Yeah I was down to the wire and wasn't sure I could transplant my other game's dialogue system and add a way to trigger it so I made the tutorial in a way that I thought would cover it like a megaman game would - without text.

The trash can is coded as a wildcard, so it'll take anything you bump into it with and I wanted that to be apparent so I made that narrow space to try and portray that.

The clicking makes area of effect spaces that either make your target behave. Yellow makes them drop what they have, and the ultimate Red makes them go sit on the couch for 10 seconds

Oh and about the timer: I should have made it hidden on the tutorial... I have a special tutorial script that changes the round end condition from time to when everything is off the floor and not being held by the player

Fun game, reminds me of the DS

Geoff is a bit picky about ramps being perfect

This is such a nice concept and the main mechanic works so smoothly

Though I froze it on the pause screen while trying to press the door button (I usually use esdf and am no longer used to wasd so I may have mashed both w and e?)

Exactly what I would imagine happening on the credits growing up

Make the colored circles appear where the kid is