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I think it's just very well thought through! I thought it was game over for me when i ran out of granades but I was happy to see random mines being present. I would add some music and maybe some variation to the sound effects, there was a lot of them and after a while I found them pretty annoying. 

Also, maybe I'm misunderstanding but you said you made a game engine during the jam? If so, super impressive but I have some doubts on how possible it is.

Overall, nice project! I would also appreciate if you could rate mine!

> I think it's just very well thought through! I thought it was game over for me when i ran out of granades but I was happy to see random mines being present. I would add some music and maybe some variation to the sound effects, there was a lot of them and after a while I found them pretty annoying...
> ... Overall, nice project! I would also appreciate if you could rate mine!

Thanks! I'll iterate on the game more in the future to iron out imperfections! As for rating your project - already did :)

> Also, maybe I'm misunderstanding but you said you made a game engine during the jam? If so, super impressive but I have some doubts on how possible it is.

IMHO, creating a game engine is relatively straightforward, but making it good (in terms of developer experience, performance and quality) is incredibly hard. The engine used in this game is not good. It relies heavily on shortcuts, makes assumptions about a lot of stuff and imposes numerous limitations on how anything can interact with each other. As a result, it's riddled with bugs, shortcomings, and missing functionality.

The entity system and sound system are particularly bad. The entity system is poorly written and needs to be completely redesigned. The sound system is equally disappointing. To make a long story short, the existing library didn't work, so I had to write the sound mixing from scratch and it is full of bugs (e.x. If you play the game for a while, you'll notice that the sound starts to lag behind your actions).

I plan to create a devlog entry (or a YouTube video) to delve deeper into these issues.

Oh, if you do make a devlog, I would love to see it! I will follow you on itch, if you make some kind of announcement for the devlog I will surely watch it