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Hey so this is an incredible project. I hope you have learned a lot from it. From playing it, I can see that you are totally capable of making your vision come to life, but it seems like your idea was just too ambitious for the limited time frame you had. This is my first game jam also, and I made a big effort to make the smallest game I possibly could - and I still wasn't able to fit everything that I wanted into it. I'm impressed that you were able to get as much done as you did in the time, though! I'm curious if you used a dynamic tilemap for the stone tiles, or if they're all just individual objects.

I did challenge myself to try something new for the game jam, but I probably should've done the learning part before the actual jam since all the coding basically happened in the final 3 days xd. But it was a good experience to try to make this kind of game in a short time and kinda did motivate me to learn some more since even in such a small time I was able to get a lot of it working... relatively well. That said... It's also a bit of a caveman-esq code style because I did make some compromises on some knowledge I thought would be too hard to grasp at my current level and thus the entire floor in the game (grass and stone tiles) are in fact all objects. I feel like there's a better system I have in mind for the game when I do get around to making this a full game that works with tilemaps that'd be much better for the game's optimization, but otherwise the current iteration utilizes an activation/deactivation square around the player to make sure the total objects active don't overload the game which has fortunately worked well enough for the moment. But I'll definitely be looking to better optimize the game to come when I do come around to eventually get this to be a full release, but I've got some other games I want to get to first. That all said, thanks for coming by and giving it a shot, I also did very much like the game you ended up making to and would like to see more if your own game to come if you as well will be choosing to continue development on it post jam

Thanks for that in-depth description, actually that's a very clever solution.