You can use commas by making sure the dialog is inside double quotes (" ") in the CSV. I've added a parameter to enable/disable NPC faces. Please download the updated version and you'll see the new feature.
Viewing post in Complete NPC Dialog Solution for RPG Maker MZ comments
How about a feature which allows for calling a spefic section of a NPC dialog, like if I have a few sections, one Greetings, one called Rumors, and one called Goodbyes.
I want the option to call a dialog from Greetings, then one from the Rumors and end it all with one from the Goodbyes section.
Also I wish the plugin would have a option for ending the dialog after the event have called the plugin command, so that when two commands have been run right after eachother they will not share the same message box. 😊