Super ambitions to make first-person shooter in five days for your first game jam haha! I would have appreciated a little clearer definition of the success criteria, I'm still not sure what I did to win the game. But it was fun to upgrade my character and each upgrade really made me feel stronger. Oh another thing that would have been super helpful is a mouse sensitivity slider, idk how hard that is to do, I have never made a 3d game, but I play a lot of shooters and it would have been really nice to adjust my sensitivity haha. Loved the theming, the messages as if they were directed toward an AI was a really nice touch. Lots to be proud of here, great job!
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Thanks for your feedback and kind words, I appreciate it!
Yeah once you hit ~30 seconds, there is supposed to be some big permanent text in the center of the floor that says "Kill 50 to free yourself" or something, I'm not sure if I ended up getting that working or not. Truthfully the whole narrative and text bits got added less than 1 hour before the deadline, I was just pleasantly surprised they were kind of working haha, didn't do a ton of testing there...
Adjusting the sensitivity is a great idea, I remember thinking of it and throwing it on the TODO list and I think I just forgot tbh, oops. Thank you for the reminder. And thanks again for playing & your helpful feedback :)