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(2 edits) (+1)

Thanks for the feedback!

Regarding the seemingly unexplained death: While I don't know the exact details, I suspect this may be due to a lag spike that occurs when first entering that area. We couldn't quite figure out the reason why during development or find a fix, though now suspect that it may be related to https://github.com/godotengine/godot/issues/87843  or https://github.com/godotengine/godot/issues/103308.

Interesting and thanks for the explanation gonna be useful for me to test in my own project knowing this now :)