Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Overall intriguing but very hard.
- Really loved the ambiance nailed both visuals and sounds.
- Love the SCP exploration log kind of vibes I get from this.

Decided to move on to try other games after dying without understanding the cause when reaching the lighter blueish gray area (pretty sure I didn't touch a wall and died mid-air).

Wishlist/Random improvement ideas as tribute:
I wish the game didn't feel as punishing as it is. Mostly the problem comes from:

- Dying is very easy (Not necessarily a problem) Instead of being a one hit kill, the game could benefit from slow regenerating health while the player is in specific safe areas or hasn't been taking damage for a while or something thematically/mechanically fitting/interesting.
- (As far as I know) Lack of a checkpoint system (Is a problem when combined with the previous)
In most horror games nowadays failure means being set back but not an entire do over, which kills the pacing at which curiosity is being rewarded.

(2 edits) (+1)

Thanks for the feedback!

Regarding the seemingly unexplained death: While I don't know the exact details, I suspect this may be due to a lag spike that occurs when first entering that area. We couldn't quite figure out the reason why during development or find a fix, though now suspect that it may be related to https://github.com/godotengine/godot/issues/87843  or https://github.com/godotengine/godot/issues/103308.

Interesting and thanks for the explanation gonna be useful for me to test in my own project knowing this now :)