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BuzzSaw Bop!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #288 | 3.400 | 3.400 |
| Creativity | #405 | 3.400 | 3.400 |
| Overall | #461 | 3.200 | 3.200 |
| Presentation | #625 | 2.800 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Kieran (K-Embee)
Newbie?
Experienced
Nope - I've completed at least one game jam before.
How does your game fit the theme?
You always start the level without your strongest movement option. Once you're done with the platforming challenges to get the power-up, you're "just getting started" as more traversal/scoring challenges appear.
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Comments
The game’s plenty cute and fun, I just can’t seem to figure out how to control whether I launch high or far. The tutorial does well enough showing controls, but I can’t find any hints about this. I will also note that I think it’s really cool you have controller support! Not a lot of games on here have that!
You launch far by default, tap Down/S in the air to switch to high, tap Up/W to return to far. If you were using a controller, it might've been a snapback issue, I only found out after the deadline that the default deadzones for analog inputs in godot are a bit too small for discrete tapped inputs like these.
Hi! this was a fun game!
The mechanics and level design were on point.
The chainsaw was a bit difficult to grasp at least for me, but when you use it its satisfying!
Very nice game! I love this type of platformer games, the mechanics were straight forward and interesting. Good job!
Could you check out my game if you have some time, would really like some feedback.
Cool concept!
Controls are a bit floaty, but they get the job done. Fairly straightforward puzzle platformer. Good job ʕ•ᴥ•ʔ
nice game! th platforming is fun and the mechanics interesting! but the tutorials could be better
The character movement isn't feeling too comfortable and additional actions feels a bit multitasking. Some obstacles require a bit too much accuracy, it's good to have a hitbox smaller than the sprite, but there Shouldn't be a point where the player character must get really close to the Spikes, because the player can't see hitboxes.
But the difficulty curve seems well appropriate. The in-game tutorial is simple enough to understand. The first few levels are pretty enjoyable.
Thanks! The back end of the game is definitely rough, I thought the jam ended a few days after it did and only found out the actual end date the night before! I finished the last five levels in ~3 hours, I didn't even know if level 10 was beatable because I hadn't playtested it until after submissions were over!