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The character movement isn't feeling too comfortable and additional actions feels a bit multitasking. Some obstacles require a bit too much accuracy, it's good to have a hitbox smaller than the sprite, but there Shouldn't be a point where the player character must get really close to the Spikes, because the player can't see hitboxes.

But the difficulty curve seems well appropriate. The in-game tutorial is simple enough to understand. The first few levels are pretty enjoyable.

Thanks! The back end of the game is definitely rough, I thought the jam ended a few days after it did and only found out the actual end date the night before! I finished the last five levels in ~3 hours, I didn't even know if level 10 was beatable because I hadn't playtested it until after submissions were over!