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This reminds me of games like Arranger that take a classic "minigame" concept but extend them into a whole adventure. In this case it's something like pokemon ice puzzles, though you can just hop one tile if you want. On one hand I think the hopping undermines the puzzles a bit, but on the other hand it keeps the teleporting feeling like an ability and not a handicap. 

I really like the focused direction of needing a certain number of scrolls and having a little museum to show the ones I got. More games need museums of stuff you've done and collected. 

Thanks for playing my game and leaving a lot of helpful feedback! We planned the game around the premise of collecting scrolls that are no way required, you have to chose to save media! Also, on the note of collectables, more games need to have museums, I especially like the museum in Paper Mario: The Origami King! Thanks for playing so many games!