Ik I asked this awhile ago but is the mac edition being worked on or is a mac version just not coming?
Not sure if this has already been suggested before or not but: more chastity content? Maybe some more scenes/enemy grabs involving applying a cage or lewding Quinn with a cage on, variants of existing arts that show a cage, possibly even (and this is a reach bc I know it'd be a lot of work probably) one or more new cage items, with their own stats and art? Like a clear cage, a metal one, a smaller "nub" one, even a flat/inverted one. I'm just a big fan of Morgana's cage scene and would love to see more content like it going forward ^-^
I've seen several suggestions for feminine pc already, but I'll also suggest it.
I understand that you'd like to retain the whole femboy survival theme so i propose like previoius user suggested that the slime enemy can feminize you if you keep getting caught by them, I also think a debuff where slime are inside you slowing you down or even controlling your movement for you to get caught by the enemy, which would trigger a quick time event or something which i think is pretty cool.
I also think it would be pretty cool if the pc could manually buy these transformations from a shop, and it could give them maybe a stat change, something something+ something something- per feminisation.
Also new clothes would be nice.
(Excuse me if some of these were already added or if i got something wrong I haven't played in a while)
Something that makes the game annoying and would be really useful (if maybe bit annoying to implement (maybe as a dual tooltip?)) is when im shopping for new weapons/armor I dont know/remember the stats of what I have currently equipped. so maybe while hovering over armor/weapons in the inventory or shop, it can in addition to the tooltip it has, also show the item/stats of whatever's in the corresponding equipment slot
Не знаю, предлагал кто-то такое раньше, или это уже было в планах.
Добавить спутников/наёмников, которые помогали бы на волнах. Накладывали бы положительные и отрицательные эффекты или сражались.
Завербовать их можно будет в городе, или они могут появляться между волнами около торговой лавки Луны.
Раз в какое-то время они будут требовать плату за свои услуги. И если у главного героя не будет требуемой суммы или он скажет, что у него сейчас нет денег (убеждение), то спутник насилует его и снижает значение шкалы отношения между ними.
При низком уровне отношений спутники могут уйти от него, бездействовать или начать наоборот мешать главному герою, помогая противникам поймать его, а может быть даже насиловать напару, в оригинальной сцене.
У каждого спутника свой фетиш.
И, может быть, пару спутников сделать фембоями
make a mode like future fragments vie lab where it randomly bring in different enemies to fuck the main character with no requirements from the player
make it so after defeating the bosses you get a relic that helps you in fights and after the relic runs out the boss fucks you with a unique CG
After defeating the bosses you should be able to reinteract with them ie: centaur inside of her house to submit like if you were beaten in the fight
(not expecting this) having a pixel art mode where instead of a graphic its animated pixel art of the scenario without any zoom
It would be cool if there was new art for when the cage is on in all interactions, boss fights and scenes. It lost the emersion for me otherwise. And a fun side thing would be that only mistress takes it off in some of her encounters.
It would be good to continue to use the glory hole after the 3rd time. The option just disappeared for me. I think that is a fun interaction and you could go way further on multiple attempts.
I know the town is a work in progress but I think it would be cool to make game progression without needing the use of waves. The gameplay loop seems very one dimensional right now.
There is a lot of suggestions saying the same things I would be saying otherwise.
Great work so far I'm looking forward to seeing where you take this game.
The only real compalint I have with the game is the grapple escape mechanic. I don't mind that losing a willpower check makes it hard to escape, but having it completely freeze or reset your escape progress is really frustrating in the late game. I think it would be a little more agreeable if it just slowed progress to a crawl, instead of halting it completely.
For suggestions, I'm a big fan of the Japanese H-Game "Corruption" menus that let you see how your character's body and mind change through the game. I really like the one you already set up, but it would be nice to see more stages of growth as you get more perverted. Having different options for plugs and cages that appear on that screen would also be greatly appreciated.
My proposal is extremely unusual and difficult to implement, since new mechanics will have to be added to the game.
I propose adding a balance mechanic for opponents and a melee strike for the main character. The gist is as follows.
The main character charges a melee attack, after which he makes a short dash and attacks the enemy at a short distance, knocking him back and immobilizing him for a while, also causing damage to the enemy's balance. In case of damage according to balance, each enemy receives debuffs, and if the balance finally drops, the enemy gets knocked out, after which you can either finish him off or interact with him in a special way (^:
Of course, each enemy should have their own balance and their own debuffs, because it would be frankly strange if the witch and Centaurides would have the same balance and debuffs to it.
As for the melee attack itself, when charging the strike you can be grabbed, during the attack itself, you get invulnerability frames. Also, to prevent spamming this melee attack, I suggest tying it to stamina, because of which the player will have a choice to spend stamina on a roll or a melee strike. Let the speed of charging a melee strike depend on the agility characteristic, and its damage power according to balance, obviously on the strength characteristic.
And of course, the answer to the question, why is this necessary? It is necessary for that what, to diversify the gameplay and partially remove the feeling in the player that everything here depends on luck and on what loot you get in chests and the store. That is, to make a game in which everything in fact will depend on the player's skills.
And a huge thank you to the author for the game, I'm definitely waiting for it on Steam!
Hey, About the next demo , it’s almost done. I won’t give an exact date this time since last time I did, a few really busy weeks ended up delaying everything, but it’s very close now. I took on more than I should have for this update, and the changes turned out to be a lot of work. On top of that, NekoRaven leaving basically doubled my workload, so it took me two months instead of one to get everything done. Right now I’m trying to fit as much as I can into this build, since releasing it on time wasn’t possible.
And about your idea , are you suggesting a scene where each character pairs up randomly with another, or one where the player can choose who interacts with whom? I’m not quite sure I understand.