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2DNiem

325
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A member registered Mar 29, 2024 · View creator page →

Creator of

Recent community posts

Wow, honestly? That kinda caught me off guard haha. I never expected the game to have that kind of impact on people, especially with kinks they weren’t really into before. Hearing that it clicked for you in that way is wild, but also really cool. Really appreciate you sharing this, it genuinely made me smile.

Hey kps! I really appreciate the message, it honestly gives me a lot of motivation, especially after how messy this update cycle was. It was definitely rough at times with college, team changes and broken tools, but I really wanted to push through and deliver what I had planned, and seeing people enjoy it makes it worth it. I’m glad you’re liking the update and the changes, and I try to be open about the behind-the-scenes stuff since it’s all part of the process. About more maps and expanding scenes with characters like the shopkeeper, that’s something I’d like to explore as the project grows. No promises yet, but it’s definitely something I’ve thought about. I’m not planning on dropping the project, I just want to take my time so I can keep the quality where I want it to be (:

Thank you so much! I’m just doing my best and trying to keep things moving even when it gets tough. Glad you’re enjoying the game (:

Thanks a lot! Really glad you liked the update  and happy you enjoyed the music too! And yeah, thanks for pointing out the gallery issue. I’ll fix that for the next update (:

Yeah, but it wasn’t on purpose. The city/village hasn’t had any changes since the previous updates, so it’s okay that it’s not included in this one. I’m only going to start adding new things to it in the next updates.

I wanted to release the game on Steam back in August, but after waiting a long time for my request to be reviewed, I ended up contacting support. They gave me some instructions, and because of that I took the chance to update a few more things in the project before sending it again. Then, last month, I finally submitted everything, but I got feedback saying I still needed to adjust a few things and resubmit it for another review. So we’re stuck in this little back-and-forth process lol.

Meanwhile, I’m also working on updates for you guys, so I still don’t have a confirmed release date for Steam. Once the game is approved, I can choose any day I want to publish it  and when that happens, I’ll let you all know.

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Thank you so much for the message. I’m really happy you enjoyed the update, the new art, the dom path and all the little details, it means a lot seeing someone who’s been following the project for so long still this excited. There’s still a lot more coming, so I’m really glad you’re enjoying the journey with us.

And about Betty… don’t worry, I heard your request lol. After reading your message and seeing all that enthusiasm, it honestly touched me. I’ll definitely consider making the scene you mentioned, it sounded fun, and it’d be a nice way to give something back for all the support (:

I’m really happy you’re enjoying the game and want to play it for a long time that honestly warms my heart hehe. There will definitely be more content! I have a lot of ideas I want to add later on, including some strategy elements once the game is more complete.

About the gallery: the pixel art section is unlocked by default. The ‘Dialogue Scenes’ and ‘Hypnosis’ tabs are still locked because they haven’t been implemented yet. For the hypnosis category, I want to make something more immersive, so the images you see during gameplay aren’t in the gallery for now. And the dialogue scenes simply aren’t added yet lol. The regular artwork that appears during the game is the part you actually unlock by playing.

Thanks for letting me know! I’ll take a look at that issue.

Glad you enjoyed the update! And thanks for the support, I’m taking things at a steady pace so I don’t burn out (:

No worries, you’re not bothering at all! I just added the Windows tag to the file, so the itch.io app should recognize it properly now. You can try downloading it again.

I think I fixed a few bugs but ended up forgetting to add the portal to the city. The city itself hasn’t changed since the previous version, but I’ll start adding the new content in the upcoming updates. Thanks for the kind words, by the way (:

It’s already available :)

I’m guessing you’d like to see that in the artwork, right? I just can’t really say I’d do that right now because it would require me to redraw the same piece in a bunch of different versions. Like: the normal drawing, the climax version, the post-climax one, the one with a cage, the one with makeup, the one with tattoos, and so on. It’d be a lot of work. Maybe once the project is more developed I can look into it, but for now it’s not possible. Thanks for the idea though :).

Today. I was supposed to post it on 11/28 but I totally forgot  :P

Hi, sorry for the late reply! Are you talking about the next update here on Itch? If so, that one’s coming at the end of this month. If you mean the Steam version, then not yet!

Hey! In the version that’s available here on Itch, no, it’s a bug :P. But in the next update you’ll be able to, hahaha. Sorry about that!

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I’ll be posting it here for free at the end of the month.

Hey! I accepted your friend request on Discord, so you can message me there :

I’m actually thinking about adding a new stage where Quinn ‘transforms into a woman’.
Doing it this way is much more realistic for me, because I won’t need to remake the entire game from scratch. So… it might happen someday, but I’m not promising anything, and if it happens, it would be in this form rather than a full separate female protagonist version :)

Yes! It’ll be posted here in about a month. I’m just not 100% sure yet if it will be free, it really depends on how things go until then, especially with the Steam release, since I’m still waiting for approval. But thank you for liking the game, it really means a lot!

In the next update, there will be a new spell that lets Quinn take the lead in certain interactions. With this ability, you’ll be able to choose who to use it with. I know it’s not exactly what you were suggesting, but it’s somewhat related haha. Thanks :)

Hey, About the next demo , it’s almost done. I won’t give an exact date this time since last time I did, a few really busy weeks ended up delaying everything, but it’s very close now. I took on more than I should have for this update, and the changes turned out to be a lot of work. On top of that, NekoRaven leaving basically doubled my workload, so it took me two months instead of one to get everything done. Right now I’m trying to fit as much as I can into this build, since releasing it on time wasn’t possible.

And about your idea , are you suggesting a scene where each character pairs up randomly with another, or one where the player can choose who interacts with whom? I’m not quite sure I understand.

Absolutely, I plan to add more of that as things move forward.

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The Steam version was supposed to be out already, but I’m still waiting on their review and haven’t heard back yet, even after emailing them. That ended up delaying a bunch of stuff in the game too. I still plan to release demo 17 for Patrons this month (or maybe next?), it was honestly supposed to be out already, but things got so chaotic that I kinda lost track haha.  And I’m sorry it’s taking so long.

Haha, multiplayer would be wild! I love the idea, but Femboy Survival is meant to be a solo wave-survival game, so that’s not really possible. Still love that you’re dreaming big :3

I don't have a planned release date, but I'd love to make a mobile version. I'll need to see if it's feasible with our current resources, because we're struggling timewise even with the pc versions.

Thank you so much!  On Subscriber/Patreon I had released a small preview of Demo 17 a while ago, and the original idea was to release that demo before the Steam launch. But things didn’t go as I expected, so most likely the next release will already be the full game on Steam. It won’t be fully complete at launch, but I’ll keep updating it over time. As for Patreon/Subscriber,  it’s totally up to you , any support there helps a lot, but no pressure at all. I’m just really happy to have you here!

I definitely want to make it!

Things didn’t go as I had planned and I apologize for that, but I’ve uploaded a preview demo on Patreon/SubscribeStar.

Unfortunately, it’s a bug that will only be fixed in the next update.

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For now, the game will stay on Itch.io and will be officially on Steam soon. I might consider other platforms later, or if I ever get banned, but I’ll let you know on social media!

Unfortunately, I’m not working on the Mac version yet, but I do want to add support for Mac and Linux, and maybe even Android someday.

Yes, it is! I’ve already made a few and shared them with my my Patreon and SubscribeStar.Adult supporters. I also posted an animation I made of Lily on X (Twitter) a while back, so feel free to check it out!

Not yet, unfortunately! But I’m working on it.

Thank you so much for saying that, seriously. It means a lot.
I totally get where you’re coming from, the older art was a mix of things I wasn’t fully happy with either, but at the time it was what I could manage just to get the project off the ground.

Now that things are growing, I’m really focusing on making everything feel more original and alive, especially the art. I’m super glad you noticed the effort. There’s a lot more coming!

Thanks! I'm really glad you’re enjoying the game.
Version 17 is planned for the end of this month or the beginning of next month.

Once it’s out on Steam, I’ll let everyone know so you can wishlist it. Thanks so much for being interested in my game :3

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Yep! Demo 17 (the last free one) is coming to Itch.io next month. After that, the full game will be released on Steam and it’ll definitely include new areas to explore and updates over time!

Thank you, I’ve just fixed it.