Almost at the same time! Patreon gets the build as soon as it starts existing, while for steam I need to debug them a bit further for a few days to avoid bad reviews. Usually should be a 2~3 day delay between them. And yes! There will be future sales, don't know exactly when though yet, but there will be some this year even :
2DNiem
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Thanks for the detailed report, and thanks for taking the time to play the game and test things so thoroughly!
To be honest, I don't worry too much about bugs like this. If it's something that doesn't really affect the gameplay and just lets players give themselves a little advantage if they want to, I'm okay with leaving it as is for now. I'll definitely keep it in mind, but right now I'm focusing on bugs that have a bigger impact on the game.
That's because I don't have a certificate, so Windows flags the files until they've been downloaded by thousands of users. ;-; I'm planning to launch on Steam next week though, they do their own file verification and their backend is a trusted source, so Windows won't complain and you won't have to wait long if you grab it there!
About releasing on GOG: I don’t really plan to, unless it ends up being very worth it. I’m trying to avoid posting the game on too many platforms because it becomes a lot to manage, and there’s always a chance I forget to update one of them.
And about the game being blocked on Steam in Russia, what other platforms do you usually have access to there that are more popular?
Hello! So cool to see players from all over the place :3 I'm very excited to add localization and russian is one of the first languages we'll translate to! Regarding not being able to purchase the game there, do you know why that is? Perhaps I could find a workaround for russian players. I'm releasing the game on steam very soon, had to fix some issues and it took me months but now it's 100% ready. Would you be able to get it for yourself there?
Actually, the latest update is paid right now, it’s $7. If you don’t want to get it, Itch just sends you to one of the older free versions. I release updates first for supporters and later make it free, once a new build is out, but this time I made the latest early access update available for itch users too.
Reason why it's $7 instead of $5 is because itch usually takes out a combined $2 from taxes in specific countries and platform fee
There won't be alternative protagonists because it would be too much work for me alone (the team is me and my friend that only codes). However, there will be stages/quests where the player is transformed into a girl, futanari or whatever.
Problem is drawing scene variants by myself to replace every scene, there are hundreds of drawings in the game and I'd have to do variants for each of them, or at least a bunch of, for it to work. All that while delaying the rest of the content.
If you enjoy my work but not the subject, on the other hand, I will make more games in the future, likely with futanari/female protagonist :) It's something I really like and I'll love to take my shot at it.
Yes, unfortunately. I'm still working out how I could possibly allow you to move freely between the areas after the fight is beaten once, but generally the dialogues and behaviours of the game get really complex if I do that. I will reduce the wave count to 15 again because 20 is excessive according to most of the player feedback.
Wow, honestly? That kinda caught me off guard haha. I never expected the game to have that kind of impact on people, especially with kinks they weren’t really into before. Hearing that it clicked for you in that way is wild, but also really cool. Really appreciate you sharing this, it genuinely made me smile.
Hey kps! I really appreciate the message, it honestly gives me a lot of motivation, especially after how messy this update cycle was. It was definitely rough at times with college, team changes and broken tools, but I really wanted to push through and deliver what I had planned, and seeing people enjoy it makes it worth it. I’m glad you’re liking the update and the changes, and I try to be open about the behind-the-scenes stuff since it’s all part of the process. About more maps and expanding scenes with characters like the shopkeeper, that’s something I’d like to explore as the project grows. No promises yet, but it’s definitely something I’ve thought about. I’m not planning on dropping the project, I just want to take my time so I can keep the quality where I want it to be (:
I wanted to release the game on Steam back in August, but after waiting a long time for my request to be reviewed, I ended up contacting support. They gave me some instructions, and because of that I took the chance to update a few more things in the project before sending it again. Then, last month, I finally submitted everything, but I got feedback saying I still needed to adjust a few things and resubmit it for another review. So we’re stuck in this little back-and-forth process lol.
Meanwhile, I’m also working on updates for you guys, so I still don’t have a confirmed release date for Steam. Once the game is approved, I can choose any day I want to publish it and when that happens, I’ll let you all know.
Thank you so much for the message. I’m really happy you enjoyed the update, the new art, the dom path and all the little details, it means a lot seeing someone who’s been following the project for so long still this excited. There’s still a lot more coming, so I’m really glad you’re enjoying the journey with us.
And about Betty… don’t worry, I heard your request lol. After reading your message and seeing all that enthusiasm, it honestly touched me. I’ll definitely consider making the scene you mentioned, it sounded fun, and it’d be a nice way to give something back for all the support (:
I’m really happy you’re enjoying the game and want to play it for a long time that honestly warms my heart hehe. There will definitely be more content! I have a lot of ideas I want to add later on, including some strategy elements once the game is more complete.
About the gallery: the pixel art section is unlocked by default. The ‘Dialogue Scenes’ and ‘Hypnosis’ tabs are still locked because they haven’t been implemented yet. For the hypnosis category, I want to make something more immersive, so the images you see during gameplay aren’t in the gallery for now. And the dialogue scenes simply aren’t added yet lol. The regular artwork that appears during the game is the part you actually unlock by playing.
I’m guessing you’d like to see that in the artwork, right? I just can’t really say I’d do that right now because it would require me to redraw the same piece in a bunch of different versions. Like: the normal drawing, the climax version, the post-climax one, the one with a cage, the one with makeup, the one with tattoos, and so on. It’d be a lot of work. Maybe once the project is more developed I can look into it, but for now it’s not possible. Thanks for the idea though :).
