Wow, honestly? That kinda caught me off guard haha. I never expected the game to have that kind of impact on people, especially with kinks they weren’t really into before. Hearing that it clicked for you in that way is wild, but also really cool. Really appreciate you sharing this, it genuinely made me smile.
2DNiem
Creator of
Recent community posts
Hey kps! I really appreciate the message, it honestly gives me a lot of motivation, especially after how messy this update cycle was. It was definitely rough at times with college, team changes and broken tools, but I really wanted to push through and deliver what I had planned, and seeing people enjoy it makes it worth it. I’m glad you’re liking the update and the changes, and I try to be open about the behind-the-scenes stuff since it’s all part of the process. About more maps and expanding scenes with characters like the shopkeeper, that’s something I’d like to explore as the project grows. No promises yet, but it’s definitely something I’ve thought about. I’m not planning on dropping the project, I just want to take my time so I can keep the quality where I want it to be (:
I wanted to release the game on Steam back in August, but after waiting a long time for my request to be reviewed, I ended up contacting support. They gave me some instructions, and because of that I took the chance to update a few more things in the project before sending it again. Then, last month, I finally submitted everything, but I got feedback saying I still needed to adjust a few things and resubmit it for another review. So we’re stuck in this little back-and-forth process lol.
Meanwhile, I’m also working on updates for you guys, so I still don’t have a confirmed release date for Steam. Once the game is approved, I can choose any day I want to publish it and when that happens, I’ll let you all know.
Thank you so much for the message. I’m really happy you enjoyed the update, the new art, the dom path and all the little details, it means a lot seeing someone who’s been following the project for so long still this excited. There’s still a lot more coming, so I’m really glad you’re enjoying the journey with us.
And about Betty… don’t worry, I heard your request lol. After reading your message and seeing all that enthusiasm, it honestly touched me. I’ll definitely consider making the scene you mentioned, it sounded fun, and it’d be a nice way to give something back for all the support (:
I’m really happy you’re enjoying the game and want to play it for a long time that honestly warms my heart hehe. There will definitely be more content! I have a lot of ideas I want to add later on, including some strategy elements once the game is more complete.
About the gallery: the pixel art section is unlocked by default. The ‘Dialogue Scenes’ and ‘Hypnosis’ tabs are still locked because they haven’t been implemented yet. For the hypnosis category, I want to make something more immersive, so the images you see during gameplay aren’t in the gallery for now. And the dialogue scenes simply aren’t added yet lol. The regular artwork that appears during the game is the part you actually unlock by playing.
I’m guessing you’d like to see that in the artwork, right? I just can’t really say I’d do that right now because it would require me to redraw the same piece in a bunch of different versions. Like: the normal drawing, the climax version, the post-climax one, the one with a cage, the one with makeup, the one with tattoos, and so on. It’d be a lot of work. Maybe once the project is more developed I can look into it, but for now it’s not possible. Thanks for the idea though :).
I’m actually thinking about adding a new stage where Quinn ‘transforms into a woman’.
Doing it this way is much more realistic for me, because I won’t need to remake the entire game from scratch. So… it might happen someday, but I’m not promising anything, and if it happens, it would be in this form rather than a full separate female protagonist version :)
Hey, About the next demo , it’s almost done. I won’t give an exact date this time since last time I did, a few really busy weeks ended up delaying everything, but it’s very close now. I took on more than I should have for this update, and the changes turned out to be a lot of work. On top of that, NekoRaven leaving basically doubled my workload, so it took me two months instead of one to get everything done. Right now I’m trying to fit as much as I can into this build, since releasing it on time wasn’t possible.
And about your idea , are you suggesting a scene where each character pairs up randomly with another, or one where the player can choose who interacts with whom? I’m not quite sure I understand.
The Steam version was supposed to be out already, but I’m still waiting on their review and haven’t heard back yet, even after emailing them. That ended up delaying a bunch of stuff in the game too. I still plan to release demo 17 for Patrons this month (or maybe next?), it was honestly supposed to be out already, but things got so chaotic that I kinda lost track haha. And I’m sorry it’s taking so long.
Thank you so much! On Subscriber/Patreon I had released a small preview of Demo 17 a while ago, and the original idea was to release that demo before the Steam launch. But things didn’t go as I expected, so most likely the next release will already be the full game on Steam. It won’t be fully complete at launch, but I’ll keep updating it over time. As for Patreon/Subscriber, it’s totally up to you , any support there helps a lot, but no pressure at all. I’m just really happy to have you here!
Thank you so much for saying that, seriously. It means a lot.
I totally get where you’re coming from, the older art was a mix of things I wasn’t fully happy with either, but at the time it was what I could manage just to get the project off the ground.
Now that things are growing, I’m really focusing on making everything feel more original and alive, especially the art. I’m super glad you noticed the effort. There’s a lot more coming!
