It all stemmed from a couple buds having fun brainstorming jam ideas, this concept was created, and the rest of the game struggled and clawed its way to life. It was an arduous crunch, but we had a great time making it.

Personally, during planning I thought that leaning into the absurdity and esoteric elements of the concept might create a scary experience, also knew it might just come across as goofy and perplexing, bouncing people off.
We had our references, inspiration, and rough outline but mostly just made it up as we went, hence the confusing execution. Regardless, we made this game to have fun and practice aspects of game dev we wanted to improve on.
Thank you so much for the review and the shoutout in your steam group, really appreciate the kind words!