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I really enjoyed this game, and the wall-jumping is really well implemented… Spawning of platforms is very creative idea, but I think that besides that one wall-jump the majority of the game can be beaten by just spamming the platforms below the player, which is a bit underwhelming… I think that the charather isn’t too fast for the platforming, but rather it’s a bit of level design issue, like in the attached image you can clearly see that this is a safe space to stand on, but I died almost every time I tried to go there image.png

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perhaps I missed a hit box… quite careless. Thanks for showing me. I would definitely like to make this more polished after the jam ends.