This was very fun, there were some really cool design decisions like making the player somewhat helpless when their vacuum was full; so if you take only offensive-focused upgrades (i.e., no Speed or I-Frames) then you will not last until the end. I think that is really cool. I will say, I wasn't quite able to understand how the threshold for what could be vacuumed was evolving; many times I would be able to suck up a particular bit of trash one second, and then the next second I would try 2-3 times but it would not be sucked up.
Also, the inclusion of debug commands to help evaluators skip along is a great idea, definitely something I'll be using going forward. It makes total sense, no idea how I didn't think of it
Overall, great game. Congrats on your first game jam submission, you did awesome!