good first jam entry, congrats on getting started!! A few suggestions for changes i could give is making the bullets shoot where the mouse is and putting a wall around the map bc i could kinda cheese the game there bc the enemies couldn't reach me XD. The game becames a bit slower while it progresses I think it could be caused by bullets not de-spawning after being shoot. Even with the few issues it's a great starting point, i loved the animation of the characters (enemies and player), good luck on your journey it only gets better from here :)
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Thank you!
Yeah, after uploading I noticed that I forgot to place the barrier on some points of the map (namely below). I have a version in the works with this already solved.
As for the game becoming slower, the problem is actually the enemy spawning. I have a counter to prevent too many enemies from spawning at the same time, but it gets desynchronized with the actual amount on the map. Couple that with the fact the enemies refresh the pathfinding every 0.1 second and the result is what you saw. Thankfully, I already found solutions to this. The synchronization problem just required me to move the code to decrease the counter (it was right before "queue_free()" and I moved it to inside "_notification" on "NOTIFICATION_PREDELETE") and I changed the pathfinding refreshing to get less common the farther the enemy is from the player (up to once every 2 seconds).
Thank you! This is actually the first time I attempt to make animations (and art in general), so it means a lot that you liked it! :)
Thanks for the feedback!