In the early game it really isn't much worth it, but if you look at tibia wiki you will see that in the end game the Distance Weapons get way stronger way faster than other class weapons. Maybe in future updates you'll get to see why the strongest players in the official game are Distance users lol
to be honest, that doesnt actually sound good. 'way stronger AND faster than other weapons'
call me mr complainy pants :), but -right now its useless, because the ammo costs a ridiculous amount of gold per shot and then later it becomes over powered.
not much choice for the player. i think the ranged needs reworking if its so expensive to use at start and later it becomes the only weapon to use.
since ranged doesnt really mean anything in this game, its just like a melee weapon that makes other weapons obsolete.
I absolutely agree with you.
In the current state of the game, that's how it looks. But I also think that's a self-solvable problem in the future.
When you get to actually choose your class (that happens after leaving Rookgaard in the original game) you kinda have pros and cons to everything.
Paladins, the class using distance weapons, hit WAY harder than other classes, but don't have access to many elements to do so.
Knights have way better survivability against strong monsters and Sorcereres/Druids have elements and AOE damage to compensate.
So yeah, Distance is more like a gimmick in the start and it's overpoweredeness in the end is a perk to compensate for other things