looks nice.
on the desktop pc browser, setting ti to fullscreen zooms in too far. i dont see the top and bottom part, since it fills the screen to the width of the game area.
-you could perhaps ask other game uploaders about the sound issue. if they also use godot engine
-nice song. could use less wigger... dont emulate others. use own voice all the way. only then will you stick out.
-(no cracking in my gaming session, btw. win10/opera gx)
- you could add physics to the eggs and make use of those physics. so players can manipulate the efficieny perhaps in a way. just simple physics. and if not, then players can at least throw the eggs around ;)
i like the idea.
-small detail: when the npc's are done with a quest, they go back to the npc area with the timer at 0:00 and it refuses to activate again on a quest once. if you drag it a second time it will work again, but it made me think they were bugged for quite a few minutes. ;)
-i dont know how to use the map. it doesnt react to keys/mouse. (maybe that auto updates later. not sure)
-the mail button doesnt work
i went for maximum amount of lines, but that excluded the possibility of having 4 hubs.
having the option to delete a line would fix this softlock.
nice idea, btw. (some puzzling and timers that depend on the line distance).
id like to see longer lines giving more reward. just a little bit more for each extra node/distance.
hia, nice game.
would be nice to have some weapon specialization like a club doing full damage to skeletons and axes good against other types and swords against other types again, etc.
and if its not a good weapon type then you get reduced damage. so, that its worth skilling more than one weapon type.
ok. but it also works when buying fish and selling fish.
so i can buy 170 most expensive fish for few million and then sell for about 200 million.
i set the auto clicker to 0 waitstate and then it literally freezes the pc for a few seconds and i have sold 20 fish for about 40 million when it unfreezes.
but it also works with slower autoclicker, just way less free clicks.
my best guess is that it works on any button. i was doing upgrades for the tankw ehn all of a sudden i got minus 41 trillion, lol.
i cant imagine i did so many clicks even when buying 5 million value items. maybe the negative bank saldo was something else.
lovded the game tho. the fish looks nice and when not abusing it is a fun game. i would like to see info on upgrades tho. its a bit of a gamble the first 200/300 investment.
nice farm game.
-would be nice if we could downgrade skill lvls by paying gold.
so we can fine tune the farm rate, with the wizard always able to target a tree.(for afk)
-when upgrade prices go up by 900% every lvl, then there are less choices to make. since the next upgrade will be the cheapest upgrade most of the time. so, less gameplay/game mechanics. (maybe a mix of both upgrades with steep price increases and upgrades with low price increases would be good).
well done game. love it.
basic but working and very nice game mechanics.
- i believe that sometimes a value doesnt get updated, after replacing it with a new value. i had put in a new cooldown of 0.5 but it didnt go yet. i think after replacing the damage value it also updated the cooldown value and all of a sudden it was faster, like it should have been.
not sure how it went exactly. if i figure it out. i will edit.
-sometime replacing an effect will require to re insert some values as well. it will not work at all, until re inserting.
again not sure how it went exactly.
btw, how do we rate the game? i dont see anything for it.
looks nice. got a few carts and gatherers and guns.
(then the mobs stopped spawning. but i guess you know ).
the coal for the train is nice touch.
i dont understand the heal/wrench function, since i dont see health bars.
you could increase the prices every time a lvl is bought. its too easy to get resources now. (same for gunners)