Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

Fun game. It reminded me a lot of Lored. I wanted to provide some feedback on mechanics that felt monotonous.

Jail Cap, Blood Cap, Mine Capacity are progression limiters, but getting enough iron is too time consuming early in the prestige. It makes the middle game a chore. The only reprieve is Dark glass but that comes too late. I recommend rotating the upgrade resource (Money, blood, grease, heat/ash, etc.) on these limiting upgrades.

I was always running out of heat. Generating was never the problem, I was always generating more heat than I could store. When tasks are running quickly, even 150 heat is used up in just a couple minutes.

Later in the game, getting anything action below 0.5 seconds doesn’t actually increase it’s speed. This is because the game waits for the animation to finish before giving the resource (mining and compressing ash are big culprits).

Going to check out Lored. thank you for the detailed feedback! All super helpful. I'm about to play test to see if I can feel the balance out myself and make some adjustments. what do you mean by rotate the upgrade resources? instead of it costing dark glass, make it cost money?

(+1)

I would even say make the exponential value of the upgrades on the heat to be higher. like less upgrades or the same for a higher heat maximum.  it seems the cap for heat is too low itself.

The lightning room and upgrades are undergoing a major redesign. I'll look into exponential upgrade for max