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Interesting concept!

The cards themselves is a little bit boring right now, but I can see there's potential. I would like to see cards that are more interactive with each other, rather than just themselves; and cards that offer more interesting decisions, rather than just replacing themselves with the identical tiles. For example I don't see why I wouldn't ever use an arrow card whenever I got one because it's simply just free damage.

(+1)

You are completely correct. I had such high hopes and dreams of what cards I could make and then I realized on last day that that wasn't happening. Simple replacer cards were the easiest to implement and still get the basic idea of what my game was supposed to be.

Thanks for playing!