This was an incredibly intense and fun platformer!!!!
I also watched a playthrough video, and the stage design clearly comes from someone skilled in platformers—every level, including the Ex stages, was super duper fun to play!
I could even feel the influence of Jumper in some of the stage structures! (=^・ェ・^=))ノ彡☆
The hit detection for the spikes felt a bit generous—there were times I could land on the platforms beneath them, which made me wonder:
Was this due to limitations of the game creation tool, or was it a deliberate design choice to balance the difficulty? I'm really curious about that!
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Thanks so much for your kind comment! Jumper is definitely a big influence on my level design haha, it was the game that made me love this sub-genre. The leniency in the spikes is something that is part of the tool, and is intentional by the tool's developer. I could have tried to fix it by hacking the code, or by some other tricks (like using other objects instead of the default spikes), but I decided to leave it as it is because I think the leniency is fine for this particular game. Thanks for playing, I'll try to watch your playthrough soon!