Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sleepyfikou

32
Posts
12
Followers
30
Following
A member registered Aug 08, 2023 · View creator page →

Creator of

Recent community posts

You'll have to download it

That's understandable, it gets pretty tough once more abilities start coming into play. Glad you still liked it, thanks for playing!

Thanks!

(6 edits)

Lobstersteve (the developer of the engine used for this game) suggested it may be the result of an unrecognized controller. What model of controller are you attempting to play with? I use an xbox controller to play Pocket Platformer games and haven't yet run into any issues.

Also, thank you for the kind words!

EDIT: I was able to test and confirm that unrecognized controllers do result in the game crashing or having otherwise weird behavior. Lobstersteve updated Pocket Platformer to  disable unrecognized controllers so they no longer crash, and I've updated Tala's Pocket Adventure to use this version. However, controllers besides the standard Xbox/PS/Switch gamepads are still unsupported, so rather than crash the game, they'll just do nothing.

This means you can now use remapping software to assign the keyboard controls to your controller without the game crashing. I personally recommend AntiMicroX, it's the remapping software I use for everything, and it's free/open source.

Can you describe the issue? Is this game just not showing up in the browser, or are you stuck on the title screen or something? Just throwing ideas out, but you could try the offline HTML, or you could try using a different browser. Maybe one of those will help.

Really good use of the jump switching blocks! Had to slow down and think things over in many spots.

Loved it! Level design was super tricky. I think the checkpoint that had me stumped the longest was the one with the jump refreshers and moving springs with the walljump around the spike at the end. Great job!

That was fun! Took me a few runs to get the good ending. The way you were able to make a bunch of levels all based off the same basic layout and make them all feel unique and different was really cool.

I liked it! The jumps between the spikes were pretty tricky. I didn't know much about dengue fever before, but this got me curious to look up more info. Good job spreading awareness!

Great game! I was a little confused by the world layout but I got the hang of it after enough aimlessly wandering around. Some of the rooms were really tricky! Graphics look awesome as well.

(4 edits)

Awesome game with simple mechanics and really clever level design. Some of the cycles were really tricky and I sometimes had to pause a moment to really plan my strategy out. There were also some really tough jumps that I loved. This one in particular was diabolical, and it felt so satisfying when I finally nailed the execution. 


I cleared in about 45 minutes but I only managed to find two of the secret walls, so I've definitely missed a lot. I'll have to play it again some time and hunt down the rest. Thanks for the game!

Thank you, and great job getting all the gems!

Thanks so much for your kind comment! Jumper is definitely a big influence on my level design haha, it was the game that made me love this sub-genre. The leniency in the spikes is something that is part of the tool, and is intentional by the tool's developer. I could have tried to fix it by hacking the code, or by some other tricks (like using other objects instead of the default spikes), but I decided to leave it as it is because I think the leniency is fine for this particular game. Thanks for playing, I'll try to watch your playthrough soon!

Really well made game! The variety in the environments and tilesets was awesome, really made it feel like an adventure. The difficulty was comfortable but engaging, which made it a smooth pleasant ride all the way through. Great work!

No worries haha, it's a tough game. Thanks for playing!

Really awesome. The central mechanic is unique and fun, and the level design does an excellent job making creative use of it. Had fun going for the candies, I think I got all of them (unless there's a secret hidden one in level 20) Overall had a really great time.

Thanks!

Glad you liked it!

Got em all! Awesome game.

Thank you so much, really glad you liked it!

Really tough and fun! The lack of checkpoints made it a fun consistency challenge. It took a solid half-hour or so to get a run through to the end, and I think it finished in about a minute and a half, although I didn't get a good look at the timer because the game restarted instantly. I liked the mechanics a lot, especially the way you could jump out of an airdash.  Great job, very fun little game.

This is a really neat idea, and the powers feel great and are a lot of fun to use.

Love the designs of all the robots, and the gameplay is really smooth!

Love the character, and the levels look and play fantastic! Managed to get all 17 purple coins and reach the test level. The second level was really tough and I loved it, I think my favorite purple coin to collect was the one where you have to chain longjumps across the tiny platforms. Great work!

Wow, this game has come really far since the jam! It took me about 35 minutes to reach what I believe was currently the end of the game, as there was no more level to explore, just a gap into the void. The controls are really smooth now and the levels are well-thought out with solid platforming challenges and neat puzzles. The atmosphere is also great. I really liked the extremely dark boat section where the only illumination comes from the glowing spheres, it reminded me of an amusement park boat ride with a dark atmosphere.

I do have a suggestion, which is that improved controller support would be nice to have. I usually prefer to play 3D platformers on a controller so I can have analog control over my character's movement, and while the basic controls do work, some things are missing bindings, like picking up/throwing objects, so I had to use an outside program to do some remapping in order to play the whole game on controller. Similarly, the boat didn't seem to control properly with an analog stick, so I had to switch to keyboard there.

Sorry for the long comment lol. Keep up the great work, it's coming out really nice so far

10-15 minute game with simple but engaging gameplay and a fun little story. Well done!

Really awesome game with a cute inspiring story and fun platforming challenges

The pixel art is so cute! I love all the characters and the writing cracked me up sometimes. Plus the gameplay was great, it was interesting to play with the timing of the wingflaps to get different jump heights/trajectories, especially during the trickier parts with lots of obstacles to avoid. I'll have to play this again some time and see if I can get all the eggs!

Super cute platformer with really interesting mechanics and clever level design! Wishlisted, definitely going to try the full game when it's available.

Really charming art and fun level design! Great work

Pretty cool game so far! The jumping sequence leading to the key in the fourth level was particularly tricky.

cool game! second level had some pretty hard jumps that were satisfying to hit