Our game also had nectar consumption! I am not sure if it was just subtle, but I didn’t notice a speed increase when consuming nectar vs not. I liked the management of losing stamina and needing to determine how much to feed the queen. I would have liked more audio feedback, but overall nice entry!
Viewing post in Nectar Rush jam comments
The speed increase from consuming nectar was quite substantial, but it may have been difficult to notice due to a lack of visual feedback. The ground was a solid color so if you had already collected all the flowers around you, you wouldn't have a positional reference to notice the difference in speed. We certainly needed more audio feedback and some BGM. Thanks for trying our game!