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Our game also had nectar consumption! I am not sure if it was just subtle, but I didn’t notice a speed increase when consuming nectar vs not. I liked the management of losing stamina and needing to determine how much to feed the queen. I would have liked more audio feedback, but overall nice entry!

The speed increase from consuming nectar was quite substantial, but it may have been difficult to notice due to a lack of visual feedback. The ground was a solid color so if you had already collected all the flowers around you, you wouldn't have a positional reference to notice the difference in speed. We certainly needed more audio feedback and some BGM. Thanks for trying our game!