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even though you say there isn't any, the first level feels like a gentle introduction. looking at another comment it does appear to be a timer, however whenever I played I couldn't see any timer or bullet counts which made it confusing a few times when I died in level 3. the inivisible bullets were mentioned in previous comments and no real point me mentioning it again, I'd say the game could be alot better with visible bullets, that and the random movement speed for level 2 made it feel slightly unfair. The game was still solid

That's weird, there should be a timer top middle of the screen and bullets bottom right. Did you play in full screen mode on a browser, and did you see the target count? Because maybe it doesn't show the timer and bullets when it isn't on full screen (doesn't show the whole game). Otherwise, it's a bug I didn't encounter myself at all when testing. Whichever it is, that sure makes it confusing when you lose all of a sudden. 

Yeah, the first level is not that difficult. While I didn't want to show a whole tutorial or explanation, I thought that making the first level too difficult would turn people away or something, and that would not be good.

I think with visible bullets, the 2nd level would be easier to complete already because it would be easier to adjust your aim based on the last shot. In my next FPS project in the future, I'll add visible bullets for sure. 

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played in browser, fullscreen mode was forced. I was actually streaming it when I was playing it so if you want I could dm you a clip of how I opened the game/ how it looked if that would help

If possible,  send me a clip. I'm curious now because I have not seen this bug before.