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(1 edit)

Hey man, when I import them into Godot, none of the textures are applied, and when I import them into blender, I can see that none of the materials actually have textures on them. This is for the Industrial pack - not sure if it is the same with others.
I noticed that the individual packs come with the blender file, but these don't (at least, the industrial pack does not). If I could get those in the file, I could fix them up quickly myself, cheers :)

Textures need to be manually applied after importing. Most meshes and textures use the same name and can be easily applied. In instances where a texture is used on multiple meshes each asset pack product page has information. Sorry for the inconvenience. 

No problem, I had already created a set of addons for Blender to create materials from a selection textures, so I can quickly manually apply them, and then export them for Godot.