The game has potential, but I unfortunately found the controls a little weird. When you land, you get an extra speed boost which feels nice, but when you have to turn 90 degrees immediately on landing, the character becomes unwieldy and a little awkward, and it easily leads to falling off the platform. I think if the levels were designed better around the mechanics it would feel like a smoother experience. I also thought the menu music was pretty nice, so it's a shame it changes to a gritty, oppressive ambient sound in the levels - I would've stuck with the music. But all in all it is a good first jam entry. The game was intuitive, I wasn't in doubt about what to do or how to do it, so that is very nice!
Viewing post in Run Thrill jam comments
Thanks for playing, the game is built around momentum, in which turning is difficult that you have to deal with it mid air, about sound I rushed everything and couldn't find anything to match the speed, I wanted to have a base audio on repeat and beats played according to player actions, but didn't have time and wind conveyed a better sense of speed, unfortunately the one I found had some noise, although you can't hear it if your on default settings(75 sound==0db)