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(+1)

Neat game! I liked the way you designed some of the levels. For example, the hidden keys were neat to find, and the platforms that broke were neat to create small "shortcuts" if the player dies were neat. Though, the gameplay seemed a bit more focused around the platforming than the monster slaying (and most of my skulls came from chests). I'd recommend adding more monsters to each room, because it took a long time to get 150 skulls. I could definitely tell you put a bit of time into the player movement, but I think a few tweaks would've been beneficial. Specifically making the base jump a bit higher (the hold jump height was fine), and making the player accelerate a bit faster when reversing directions. Overall great job though! I liked how there were several levels that it went between, to keep it from getting too stale. 

thank you for the criticism about the player accelerating a bit too slowly when reversing directions because I was going to change that but I didn't have enough time. yeah also you were completely right about it being too focused on platforming instead of Slaying monsters. thank you soooooooooo much for the criticisms, after the jam I'll fix it :)
 

(+1)

I don't think the focus on platforming is bad at all. I think you could also adjust it by making hidden skulls around the area, and/or making it so that monsters drop a range of skulls instead of just one. There's a lot of ways you could go about improving it for the future