First of all, thanks for playing my game and leaving this amazing feedback!
About the dialogues, in this version, everything leads to the good ending even if you pick the “mean” options, it changes some dialogues but always ends with him trusting you. I removed the whole part of breaking him, more mean answers and the bad route dialogues because I didn’t have enough time to develop that entire route in the gameplay aspect haha
For it to happen I should do more attacks and in general a new playable “hero”...
I’m really happy you loved the characters and the setting, I decided to put the Narrator into the game because I wanted to test how people react to it in some way or to the way this little window of story was told, since the Narrator is a character I’ll use in my project I want to do, I’m happy to see your review and in general people saying the story was nice/good! It will always be like that, doing stuff to stop being bored haha.
About doing this specific story in a game, 1st I want to make a game where I properly introduce the Narrator so people can know what it is capable of doing… Maybe what I actually do with this game is, try to polish it more and more so I can keep learning about making fights and bosses, maybe a bit of platforming while doing the visuals for it!
And thanks for the comments on the visuals, I also liked how it ended and feel good about it, in the jam I woke up and before to sleep I draw what I could, I saw quicks tutorials on how to do attacks and in some way I did some lol, just the walk animation is rough to do… And about the fight, since I couldn’t balance it properly, I put that scene which I like because you discover the true intentions of the Narrator haha and gives weight to what the hero said about being drained.
Once again thank you for your deep feedback and impression, that’s what I want from this jam and I really appreciate it! ^_^