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(+3)

I wouldn't sweat it. It's only a matter of time before a natural genius comes and makes a new site only for mature games, and it becomes really big and a new home for everyone getting screwed here. Newgrounds already kinda does that, but alas. It's bullshit really, the related games there --> won't even display any games anymore.

(+4)

SubscribeStar has been trying to do that for years, but have always been overshadowed by Patreon.

https://subscribestar.adult/arcgames

Hopefully they take advantage of this nonsense and market themselves properly... but they didn't when Patreon had their purge, so I dunno :P

(+1)

That won’t work. Like, ever. First off, their format isn’t exactly compatible with a games marketplace for the same reason Patreon isn’t a marketplace. There’s really no ‘buying’ anything, which puts consumers at a severe disadvantage should a game ever be considered complete.

Second, and most prominent, SubscribeStar has already proven themselves susceptible to this kind of pressure. It would only be a matter of time.

(+1)

It's actually the opposite - SubscribeStar has proven that they will not bow to this kind of pressure. That's why you can't use PayPal there; PayPal tried to exert pressure and SubStar told them to get lost.

(Not sure why you're using age verification as evidence of susceptibility to pressure; that's just a standard legal check that every adult site does).

It's not great as a marketplace, granted, but that could be easily fixed with a single "one time pledge" change; not too difficult if they went that route. I doubt they will, but hope springs eternal.

(2 edits)

(Not sure why you’re using age verification as evidence of susceptibility to pressure; that’s just a standard legal check that every adult site does)

No, it’s not. That’s a “buT wHo wILl tHInk Of tHE CHILdRen!?” pearl-clutching, privacy-attacking identification check that most sites ignore because it’s unenforceable, and which occurs after and in addition to the normal age gate.

It’s not great as a marketplace, granted, but that could be easily fixed with a single “one time pledge” change; not too difficult if they went that route.

That doesn’t address the matter at all. A complete game could potentially receive bug fixes and such, correct? I personally don’t believe a bugfix is worth paying full price once again. Additionally, different games can easily have different values. A minigame made in a day or two shouldn’t cost the same as a game that took months or years and takes multiple hours to complete. To make that work on a pledge system would require either ridiculous granulation of tiers or a few catch-all prices. It only works for funding development. Once a game is completed, it becomes far less useful.