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the way you mix 3D and 2D is really cool, how did you do that?

Oh and feel free to try out my game as well, would love to hear your thoughts

Thank you! The project is a 3D file, but the camera has an orthographic perspective and everything is locked to the YX plane. I made most of the assets in blender as really sketchy quick stuff with texture painting, then I used a render texture to pixelate everything and hide the jankyness. for the UI stuff, I had to render it in blender with a low resolution to pixelate it.