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Thank you so much for this !  so much good insight here. i really like your first point cause i think the focus at those times shouldn't be how hard is to not slip off platforms but rather the puzzles themselves. i think having a forgiving respawn system would be good too cause those platforming sections are supposed to be more fun than like these perfect input or restart gauntlets. i definitely agree that the game is mostly a puzzle platformer but i think boss fights / enemy sections could actually break up the pace in interesting ways if they come later / are more foreshadowed / are better designed as puzzles. like i think the current sawblade roomba wasnt executed on well enough (camera doesnt track it so it becomes a camera challenge, button isn't obvious / has a small trigger, Roomba is too fast with too big a hitbox)