Great question! It's sort of a mixture. I would have loved to do some more balancing, as the combat can simply be spammed as of now and xp-rewards are far too high. The biggest factor is definitely a lack of time left over for that. But it does fit the theme of working towards your goals and seeing results of your labor, so it's sort of like an "it's not a bug, it's a feature" type deal, haha. The constant level up messages do annoy me as well though. I just didn't want the final encounter to have little xp, and since there's nothing but a thank-you screen afterwards, i just gave it 1000.