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You're one of the best developers on this site. This, along with \SPEK.TAKL\, are great games.

In my opinion, this game is an allegory for war and authority. The scribbles of “please” after each instruction contrasts the horrible nature of what is requested. The word “please” is a facade, creating a dynamic as if your boss were your equal. In reality, your boss is still your boss, “please” or not. The enemy is not only treated like snails, but are literally snails as well— and the consequences of your actions are heard at the end: the cries of a child, the shouts of soldiers, the coughing of the sick. "Please" is a gem.

Wow, thank you very much for the kind words about my games. :-)

Your reading of please is quite close to what I had in mind while making the game. It is, by my account, definitely my most political game, if such a thing can be said about it.