The title reminds me of that Tim & Eric sketch! Overall, an interesting play, though $5 is a bit much.
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I'm not one to usually marvel at architecture, but this game is just beautifully grand and minimalist. It's very polished too!
I just wish the fat aspect ratio bars weren’t there so I can see the other half of my screen. :)
This game is experimental done right! It's so visceral, mindbending, and otherworldly. Unforgettable!
I do prefer more digestible games, though. I had to watch a playthrough to get through the whole thing, and the story is scattered everywhere. But that's the intent, I suppose.
You're one of the best developers on this site. This, along with \SPEK.TAKL\, are great games.
In my opinion, this game is an allegory for war and authority. The scribbles of “please” after each instruction contrasts the horrible nature of what is requested. The word “please” is a facade, creating a dynamic as if your boss were your equal. In reality, your boss is still your boss, “please” or not. The enemy is not only treated like snails, but are literally snails as well— and the consequences of your actions are heard at the end: the cries of a child, the shouts of soldiers, the coughing of the sick. "Please" is a gem.