Another incredibly cool platformer! I really liked this one, the puzzles were nice and intuitive, and the game feels pretty polished all around. The only thing that could use more work were the environments themselves, but I understand more than anyone level design is hard and the focus is always to make it playable and then maybe make it look good later. I really like the last gauntlet level, but I cannot tell if you're meant to approach it from several directions? Could just be a pure min-max / time save thing. The game also does a great job of introducing mechanics whenever it starts to feel like you've already mastered some, and focusing on them alongside stacking them.
Not sure what the median time is, but I beat it in 12 minutes, which sounds like a lot less time than I thought it was considering I got stumped on one of the earlier puzzles.