I like the concept where you die to progress, the gameplay has potential to be a really cool puzzle game. The controls could use a little fine tuning but aside from that its enjoyable! I also love how the art is moody gray, is there a reason for this? It looks cool!
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I just thought that dying and using your corpses is kinda dark and morbid haha, I could either try and make it cartoony and fun (which I can't) or I could try and make it dark and grim, so I did. Thank you for playing and I'm glad you enjoyed it. If you don't mind me asking, could you explain more about what didn't feel so good and how it could be improved?
Yup, of course. For starter, you could try to introduce the puzzles slowly, the first puzzle for me took some time cuz I was not used to the movement yet and learning the mechanic while trying to navigate take me quite a while. You could dedicate a level to teaching individual mechanics and then put them together slowly to make the gameplay feel engaging. This means giving really easy puzzles at first but taking a few win before facing a hard challenge would definitely help! Hope this help and good luck on your future projects!! (Or this one if you decided to continue)