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Haha nice, I hope I figure out how to make the cat stay in the air for longer at the start.
Thank you for playing!

What you can do is put the gravity to 0 while the player is holding the jump button until a set timer ends. So that you can control the time spent in the air and don't get any unfair jumps because of too much reaction time (lol)

(1 edit)

Like : every frame add 1 to the timer and put gravity to 0 if jump is held than if the timer reaches 10 reset it and wait until the jump button is pressed again.