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Hi!

you're right, the difficulty spikes a lot with level 2 ranged enemies. However, they can be one shot once they stop attacking (I think even without upgrades) if you just keep colliding against them.

On the upgrades, we know there's a bug regarding saving when you die: you must wait a little before dying again because the skills apply over time (we didn't find other solution, its a jam game after all)

On rotating to hit the enemy, you're supposed to aim to them with the mouse and hit them with your body. Having to rotate a lot to hit them with the spikes is unintended, so we should've balanced that better.

Sorry for your experience! We will keep in mind all this feedback if we launch a post-jam version :). I appreciate that you post your opinion.

Cya!

well, after colliding with the first boss and dying, I assumed colliding only worked for the start harmless blobs.
and that i wouöd have to aim mouse or spikes directly at the enemy to whit them with it

(+1)

ahh i understand

we followed a color palette, where warm borders (pink, red, orange) are stuff that damage you.

And bluer colors are stuff that dont damage you

For your comment is clear that we need to work more on how we communicate this stuff

Yeah, i got it for the boss but wasnt really sure afterwars so I kept my distance.

I mean initially you only can dash into stuff to hurt it but later on that seems like a really bad idea anyways.

I am also still not sure:
later on, do I jsut need to HAVE the spieks and stuff and run into enemies to damage them with it?
like spikes basically give me some damage+?

Or are spikes mouth and such physical weapons, so I need to actually poke the enemy with the spike or have the motuh visually bite him?

spores obviously are exempt since they are ranged weapon anyways

(+1)

hi! you don't need them! I think the only mutation needed to beat the game is the dash. 

The jaw deals damage when it closes.

The spikes always deal damage, even if retracted.

They are just damage on top of the collision damage :)