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This doesn't feel like a game that was made in 10 days. I love how the "deckbuilding" aspect of the game plays out (rock carried me through the runs).  Enemy roster is suprisingly robust, especially since they arrive in many variation and positioning on the field. Alternative win-condition was a very good inclusion, as were enemies attacking various resources and allies. Some of the virus links do not work and one out of dozens of fights was against three empty health bars (which weirdly was ontheme for the game and quite amusing change of pace, judging by description it might be by design, or with codes skill issue when it comes to typing on my part. Overall, this stuff is amazing, phenomenal job.

Thank you very much! Bugged enemy encounter and some links not working are actually bugs :) But I agree that it fits the game atmosphere well