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(1 edit) (+1)

The health mechanic is definitely an interesting concept! Though, as it is, I feel like you NEED to be at max health to actually get anything done. If you ever expand on this idea, maybe higher health could be enough for optional paths and such. The movement controller is really cool, I always love high-momentum platformers :D (listened to the Haste: Broken Worlds soundtrack for this lmao) Though since there is no mid-air control at all, hitting the orbs can sometimes be quite difficult. At least some mid-air control is always good, I think. In general, really neat submission! 

(+1)

Thanks for trying the game, Some levels can be done in one run but might need a bit of damage in order to do so, I will make levels that require lower health/speed. About mid air control I wanted the player to have low control mid air but it isn't that noticeable I might increase a bit, ,future updates will include wall running, speed grabbing items and keys and a lot more, again Really appreciate the time you took to play it.