Hey, thanks for playing! When it comes to the idle aspect, do you think auto attacking is enough or did you have something else in mind? For example closing the game and coming back to automatically generated resources?
I wanted the game to be played actively as I enjoy such games the most, that's why there are no "idle" elements. The only "idle" element I implemented is the auto attack functionality. Do you think it's enough? I think auto attacking upgrade doesn't progress fast enough though. It should give better results faster. What would you say if I designed the game around auto clicking instead of clicking manually? Or if there were more upgrades in the future that would automatically attack shapes?
As for saving - yeah, it's a basic functionality that should be there. I didn't add it because the game is so short but it's definitely something that should be added to the game.